The studio

We build from inside the communities we serve.

Borsiis is a three-person indie studio. We know our audience because we've been part of it — hitting world records in Roblox games, holding creator contracts with Scopely, and running our own trading platform and live events.

Borsiis
Proof

Three people, no outside budget, 2+ years shipping together.

3 moTo build the GlowDash MVP from scratch.
5 moTo a 100K Discord with verified bots & a trading platform.
3 moRebuilding the full game from scratch — again.
Self-fundedAll of it, through freelance work in our own fields.
The team

Borsiis, Chiki & Valy.

Three roles, one connected product. Each owns a layer end to end.

Borsiis
Founder & CEO

Borsiis

5+ years building communities and driving organic traffic for games like Stumble Guys and Roblox. Official creator work with Scopely and YouPlanet, Spain's top influencer agency. Brings the audience, the distribution, and the product vision.

Growth & DistributionProduct VisionCommunity
LinkedIn
Chiki
UI/UX & Brand · MSc

Chiki

MSc in UI/UX design, 5+ years crafting UI/UX for content creators, games and websites. Creator contract with Scopely, designing live-ops for livestreams and events. Owns the look and feel across the game and the platform — and knows how the players think, because she's one of them.

UI/UX DesignBrandingContent
LinkedIn
Valy
Senior Developer

Valy

Full-stack engineer. 4+ years building enterprise ERP backends, 2+ years architecting scalable systems. Owns the backend behind our trading economy: server-side logic, inventories, and anti-scam infrastructure. Turns ambitious systems into ones that actually scale.

Backend & DevOpsScalable SystemsAnti-scam Infra
LinkedIn
How we work

Our edge isn't using AI. It's the production pipeline we built around it.

A full game rebuilt in three months by three people — and we get faster as the models improve. Lean by design, fast by necessity, and built to ship.

What we believe

Ship fast, learn faster

We'd rather have a rough thing live and learning than a perfect thing in a doc.

Players, not users

We design for status, ownership and belonging — the things that actually make people stay.

Lean by design

Small team, low burn, organic-first. Every euro and every hour has to earn its place.

Building in gaming? Let's talk.